Interfaces that feel inevitable

UI/UX design and creative technology from Tokyo — interaction, accessibility and motion, made with the same hands that build them.

An interactive mesh of points that follows your cursor, illustrating Theo's interaction and motion work.
  • Interaction design
  • Accessibility
  • Motion systems
  • Design systems
  • Prototyping
  • Front-end craft

A sequence, not a ritual

Research that survives contact with the roadmap

I start with the constraints nobody wrote down — legacy data models, editorial workflows, the curator who updates the exhibition copy at midnight. Interviews, service maps and a short written brief that the whole team can argue with before a single pixel exists.

  • Stakeholder interviews
  • Service maps
  • Accessibility audit

Selected work

Three projects where interaction detail carried more weight than visual novelty.

Wireframe app screens for the Kite banking prototype
Product · Fintech

Kite — a savings app that explains itself

A seed-stage Tokyo fintech needed onboarding that a first-time investor could finish without support. I rebuilt the flow around progressive disclosure, wrote the motion spec for every transition, and shipped an accessible number-entry component now used across the product.

Onboarding completion
+38%
Support tickets
−52%
Museum wayfinding kiosk in a gallery
Cultural · Wayfinding

Mori Annex wayfinding

Touchscreen and mobile wayfinding for a contemporary art annex, designed for one-handed use, high ambient light, and visitors reading in three languages.

Abstract design system token diagram
Systems · Open source

Sumi, a motion-aware design system

Tokens, components and a documented motion layer where every entrance has a reduced-motion counterpart. Adopted by four teams and released publicly under MIT.

Editorial grayscale collage portrait of Theo Nakamura
About

Designing in Tokyo, quietly

I'm Theo Nakamura, a UI/UX designer and creative technologist. For eleven years I've worked between startups and cultural institutions — two worlds that rarely share a vocabulary but ask the same question: how does this feel to use on the tenth day, not the first?

Motion is not decoration. It is the sentence structure of an interface — it tells you what caused what.

I care about accessibility as craft rather than compliance, about design systems that outlive their authors, and about prototypes built in the real medium. Occasionally I release free Figma resources and write about the parts of design systems nobody documents.

Resources & writing

Things I give away: a Figma kit I maintain, and notes from the middle of the work.

Free Figma file

Sumi UI Kit — motion-documented components

138 components with focus, error, empty and reduced-motion states specified. Variable typography scale, warm-neutral tokens, and a written motion appendix.

Design systems · 9 min

Naming things in a motion layer

Accessibility · 6 min

Reduced motion is a design state

Craft · 4 min

The focus ring deserves a spec

Front-end · 12 min

Prototyping springs without a library

  • Mori Annex
  • Kite
  • Setagaya Archive
  • Nomu Labs
  • Tokyo Photographic
  • Hinode
"Theo spent the first week reading our curators' email threads instead of opening Figma. The wayfinding he shipped is the first digital thing in this building that visitors actually finish using."

Aiko Murakami — Director of Digital, Mori Annex

Have something worth building properly?

I take on two engagements at a time. Tell me what you're making and when it needs to exist.